Corwin has heard of this, and upon pulling down the ruined flier and seeing the map, can only be excited about it. He decides this is worth calling in sick at work for the first time ever, and so shows up bright and early (that is, just before dawn) with a bag full of random odds and ends that a garbage collector comes across that he doesn't need personally, bits of home-made (and not necessarily very good) food in colorful wrappers, and some of the results of his alchemical experiments. He stays all day long, as long as the market is open.
He browses the stalls, looking for new reagents to try, particularly anything related to light. He lingers at the animal enclosure as long as the proprietor lets him, and as long as it takes for the animals to get unsettled at his presence, and visits the "prophecies cheap" booth with the question, "What do you prophecy, and what counts as 'cheap'?"
He'll be anywhere and everywhere, as well, should anyone want to run into him there, keeping an eye out for faces he knows-- though he, too, keeps well away from the University's booth, just to make sure he doesn't upset the poor human behind the counter.
II. Everything Else
Most of Corwin's nights after the market are spent busily working on experiments at home, but he makes sure to be available at places he thinks Avere might loiter around sunset, and leaves the newly installed doggie door (on his side door, leading into the kitchen) open for Malin should she want to stop by and/or spend her days in a safer place than the open air or an abandoned building. She will have to endure the occasional smell wafting from a cooking potion or melting metal, however, should she do so.
His days are, as usual, spent mostly out and about watching people, though he does stop by the warehouse in Sixth once or twice to poke around, because so far everything he's gotten wind of through the network has been at least interesting if not rewarding. Might as well see if that continues.
OTA
Corwin has heard of this, and upon pulling down the ruined flier and seeing the map, can only be excited about it. He decides this is worth calling in sick at work for the first time ever, and so shows up bright and early (that is, just before dawn) with a bag full of random odds and ends that a garbage collector comes across that he doesn't need personally, bits of home-made (and not necessarily very good) food in colorful wrappers, and some of the results of his alchemical experiments. He stays all day long, as long as the market is open.
He browses the stalls, looking for new reagents to try, particularly anything related to light. He lingers at the animal enclosure as long as the proprietor lets him, and as long as it takes for the animals to get unsettled at his presence, and visits the "prophecies cheap" booth with the question, "What do you prophecy, and what counts as 'cheap'?"
He'll be anywhere and everywhere, as well, should anyone want to run into him there, keeping an eye out for faces he knows-- though he, too, keeps well away from the University's booth, just to make sure he doesn't upset the poor human behind the counter.
II. Everything Else
Most of Corwin's nights after the market are spent busily working on experiments at home, but he makes sure to be available at places he thinks Avere might loiter around sunset, and leaves the newly installed doggie door (on his side door, leading into the kitchen) open for Malin should she want to stop by and/or spend her days in a safer place than the open air or an abandoned building. She will have to endure the occasional smell wafting from a cooking potion or melting metal, however, should she do so.
His days are, as usual, spent mostly out and about watching people, though he does stop by the warehouse in Sixth once or twice to poke around, because so far everything he's gotten wind of through the network has been at least interesting if not rewarding. Might as well see if that continues.